Shader: Exploring Visual Realms with Shader: A Journey into Computer Vision

· Computer Vision Book 179 · One Billion Knowledgeable
Ebook
110
Pages
Eligible
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About this ebook

What is Shader

In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene, a process known as shading. Shaders have evolved to perform a variety of specialized functions in computer graphics special effects and video post-processing, as well as general-purpose computing on graphics processing units.


How you will benefit


(I) Insights, and validations about the following topics:


Chapter 1: Shader


Chapter 2: OpenGL


Chapter 3: Direct3D


Chapter 4: High-Level Shader Language


Chapter 5: OpenGL ES


Chapter 6: Graphics pipeline


Chapter 7: Shading language


Chapter 8: Software rendering


Chapter 9: OpenGL Shading Language


Chapter 10: Computer graphics lighting


(II) Answering the public top questions about shader.


(III) Real world examples for the usage of shader in many fields.


Who this book is for


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Shader.

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