In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field.
How you will benefit
(I) Insights, and validations about the following topics:
Chapter 1: Volume rendering
Chapter 2: Rendering (computer graphics)
Chapter 3: Texture mapping
Chapter 4: Voxel
Chapter 5: Tomography
Chapter 6: Ray casting
Chapter 7: Scientific visualization
Chapter 8: Reyes rendering
Chapter 9: Clipping (computer graphics)
Chapter 10: Volume ray casting
(II) Answering the public top questions about volume rendering.
(III) Real world examples for the usage of volume rendering in many fields.
Who this book is for
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Volume Rendering.