In 3D computer graphics, hidden-surface determination is the process of identifying what surfaces and parts of surfaces can be seen from a particular viewing angle. A hidden-surface determination algorithm is a solution to the visibility problem, which was one of the first major problems in the field of 3D computer graphics. The process of hidden-surface determination is sometimes called hiding, and such an algorithm is sometimes called a hider. When referring to line rendering it is known as hidden-line removal. Hidden-surface determination is necessary to render a scene correctly, so that one may not view features hidden behind the model itself, allowing only the naturally viewable portion of the graphic to be visible.
How you will benefit
(I) Insights, and validations about the following topics:
Chapter 1: Hidden-surface determination
Chapter 2: Rendering (computer graphics)
Chapter 3: Painter's algorithm
Chapter 4: Scanline rendering
Chapter 5: Rasterisation
Chapter 6: Binary space partitioning
Chapter 7: Texture mapping
Chapter 8: Z-buffering
Chapter 9: Shadow volume
Chapter 10: Ray casting
(II) Answering the public top questions about hidden surface determination.
(III) Real world examples for the usage of hidden surface determination in many fields.
Who this book is for
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Hidden Surface Determination.