Ghosts of Ascalon

· Guild Wars Book 1 · Titan Books
4.7
27 reviews
Ebook
304
Pages
Eligible
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About this ebook

250 years ago, Ascalon burned . . . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king's rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory. Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won't sign the truce until their most prized possession, the Claw of the Khan-Ur, is returned from the ruins of fallen Ascalon. Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won't give it up easily, and not everyone wants peace!

Ratings and reviews

4.7
27 reviews
Highlord91
January 31, 2021
It's a good read with great characters but the author and editors really needed to check for spelling and grammar errors before releasing this. It felt more like a poorly written fan fiction at times than an official novel. I love that Dougal is a learned man despite being a thief or roguish fellow, how he uses history to safely go about his jobs, but we didn't need the exposition. It honestly felt like a wiki article at times. The characters are interesting but do sometimes fall into clichés though I enjoyed the chaos that came from 5 different races travelling together. The Charr/Human conflict is a central focus but never felt biased despite the story being from Dougal's perspective. Both sides are equay invader and defender. All in all its not an incredible book but fans of the games will likely enjoy it as I did. It lost stars due to spelling and grammer errors but it is in no way a terrible read. I love Guild Wars and this book, at the very least, was written by a fan.
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Ken Choi
October 23, 2016
This novel helped me immerse myself into my favourite MMORPG: Guild Wars 2. I would get excited at the mention of familiar names and places and the novel helped me understand the world of Guild Wars alot better. Would definitely reccomend, but the books only downfall was its unsatsifactory ending....
1 person found this review helpful
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Besani Meron
February 23, 2019
never have i enjoyed a book so much
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About the author

Matt Forbeck has been a full-time creator of award-winning games and fiction since 1989. He has sixteen novels published to date, including the award-nominated Guild Wars: Ghosts of Ascalon and the critically acclaimed Amortals and Vegas Knights. His latest work includes the Magic: The Gathering comic book and the historical horror novel Carpathia.

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