Maze: A Maze Novella

Tony Bertauski
4.1
17 reviews
eBook
45
Pages
Eligible
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About this eBook

 Ten players.
Memories wiped, their bodies each dropped into a tank. Their consciousness thrown into the Maze—a virtual reality where anyone is anything and anywhere. Battles are fought, riddles are solved. To win a lifetime of riches one has to escape the Maze. First, they have to remember who they are.

Some never do.

Ratings and reviews

4.1
17 reviews
A Google user
23 December 2018
It sure led me around. I liked it
1 person found this review helpful
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Michael L
1 November 2018
Great short story!
1 person found this review helpful
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Stephanie Satterfield
2 February 2019
Didn't think I would but I like it.
3 people found this review helpful
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About the author

 My grandpa never graduated high school. He retired from a steel mill in the mid-70s. He was uneducated, but he was a voracious reader. I remember going through his bookshelves of paperback sci-fi novels, smelling musty old paper, pulling Piers Anthony and Isaac Asimov off shelf and promising to bring them back. I was fascinated by robots that could think and act like people. What happened when they died?


I'm a cynical reader. I demand the writer sweep me into his/her story and carry me to the end. I'd rather sail a boat than climb a mountain. That's the sort of stuff I want to write, not the assigned reading we got in school. I want to create stories that kept you up late.

Having a story unfold inside your head is an experience different than reading. You connect with characters in a deeper, more meaningful way. You feel them, empathize with them, cheer for them and even mourn. The challenge is to get the reader to experience the same thing, even if it's only a fraction of what the writer feels. Not so easy.

In 2008, I won the South Carolina Fiction Open with Four Letter Words, a short story inspired by my grandfather and Alzheimer's Disease. My first step as a novelist began when I developed a story to encourage my young son to read. This story became The Socket Greeny Saga. Socket tapped into my lifetime fascination with consciousness and identity, but this character does it from a young adult's struggle with his place in the world. 

After Socket, I thought I was done with fiction. But then the ideas kept coming, and I kept writing. Most of my work investigates the human condition and the meaning of life, but not in ordinary fashion. About half of my work is Young Adult (Socket Greeny, Claus, Foreverland) because it speaks to that age of indecision and the struggle with identity. But I like to venture into adult fiction (Halfskin, Drayton) so I can cuss. Either way, I like to be entertaining.

And I'm a big fan of plot twists.

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