#1 READ THE INDEX AND #2 BUY THE BOOK
THE BEST BOOK ON CHARACTER CREATION, 2D ANIMATION.
This book teaches you:
⇒How to move around the Moho Pro 12 interface
⇒How to create characters, backgrounds and find your own style.
⇒How to make an animation that you and your client like.
⇒How to animate cameras, lights, shadows and particle effects professionally.
⇒How to create and animate bones for your characters...
⇒How to choose the right tools so that your project does not weigh too much.
⇒How to do direct animation using examples of an innovative animation technique.
⇒How to create brushes and textures.
⇒How to import characters into a new scene.
⇒How to export videos in different formats.
This is the book you should read if you want to succeed as a character creator, 2D animator. It is the most complete and detailed work on this topic in Spanish that has ever been written until now. All the knowledge you need is in this practical book that will guide you on the path to success as an entertainer.
Index
Points and shapes
Add points without distorting shapes
Create shapes with holes
Create shapes without outline
Create eye mask
Create a patch layer
Create vectors to animate an image with Maya
Ways to select points, complete shapes and bones
3D Tools Layer Tool and Transform Points
Select layers within the drawing window
Solution for curvatures of the arms using points and the curvature tool.
Solution to hide green lines and vectors when we insert a tracing image
Create shadow, halo and other effects from the style tab
Tint character or object layers to blend in with the background color of the scene
Points and Shapes Bonus Content
Export and import, image, sound and video
Add the layers window
Export animation in mp4 video format in Anime studio 9 and Moho 5
Export animation in BMP image sequence
Export images from Abobe illustreitor to Moho pro 12
Image formats to import to Anime studio 9
Insert a window like the actions window in the left panel
Extra Export and Import content, image, sound and video
Frame animation in Moho pro 12
Frame animation in Moho pro 12
How does the tab auto freeze keys work?
Animation after a loop, or action inserted as a loop
Animate using layer handlers and other transformation tools.
Make an action end by pressing the Ctrl,F keys
Method to create new poses between already created frames
Move bones after an inserted action
Change Frame Motion Interpolation
Animation, bones, cameras and timeline
Activate the contour view to animate, without the timeline sticking, and slide smoothly.
Turn layer channels on or off from the timeline.
3D animation create spheres
3D animation in Moho pro 12
Animation with noise and curvature tool, for the entire character, to give more life to the animation.
Animation without 360 degree rotation
Animate bones in another project
Anime studio Annotations
Configuration for foot bones that have target
Setting the bone angle controller
Solution for when we have an action to rotate arms and legs or any element, and we have created the angle controller spindles.
Create walk actions, and other actions
Create motion guide line in Moho Pro 12
Create an automatic drop-frame animation
Disable movements of the parent bone, to make secondary movements
Unlink target to create rotation of character parts
Rotate the hip bone, to rotate the entire character
Make the character speak with the shear points tool
Angle Controller Bone
Interpolation of sub layers or automatic frames
Move a shape back or forward within the same layer
Move points with the magnet tool, so that they do not move the lines of the other points
Final move with the rotate layer tool
Extra movements with the transform bone tool
To enlarge or shrink the timeline, press the Page Up or Page Down keys.
Rotate the camera and return it to its initial position
Rotate characters in profile and with bones
Rotate characters
Select the Relative Animation tab to move the animation around
Solution to insert an animation of a character that has camera movements to a project with a fixed background or that has different camera animations.
Use actions of another character
View frames from all layers in the timeline
See the symbols of each element on the timeline, their frames and activate the motion graph.
Animate pose by pose with the transform bone tool
View and edit motion curves with frames
Direct animation fused with pose-by-pose and frame-by-frame animation
Move several bones at once
Editing interpolations with the motion graphic editor
Editing movements in the movement graph with bézier interpolation
Animate forward and backward shape positions
Extra content for Animation, bones, cameras and timeline
Esteban Federico Mansilla: 2D AND 3D Animator, Musician, sound mastering engineer.