Moho Pro 12

· Esteban Federico Mansilla
5.0
2 கருத்துகள்
மின்புத்தகம்
116
பக்கங்கள்
ரேட்டிங்குகளும் கருத்துகளும் சரிபார்க்கப்படுவதில்லை மேலும் அறிக

இந்த மின்புத்தகத்தைப் பற்றி

***THE BOOK YOU SHOULD READ IF YOU WANT TO CREATE CHARACTERS AND ANIMATE LIKE THE BEST***

#1 READ THE INDEX AND #2 BUY THE BOOK

THE BEST BOOK ON CHARACTER CREATION, 2D ANIMATION.

This book teaches you:

⇒How to move around the Moho Pro 12 interface

⇒How to create characters, backgrounds and find your own style.

⇒How to make an animation that you and your client like.

⇒How to animate cameras, lights, shadows and particle effects professionally.

⇒How to create and animate bones for your characters...

⇒How to choose the right tools so that your project does not weigh too much.

⇒How to do direct animation using examples of an innovative animation technique.

⇒How to create brushes and textures.

⇒How to import characters into a new scene.

⇒How to export videos in different formats.

This is the book you should read if you want to succeed as a character creator, 2D animator. It is the most complete and detailed work on this topic in Spanish that has ever been written until now. All the knowledge you need is in this practical book that will guide you on the path to success as an entertainer.

Index

Points and shapes

Add points without distorting shapes

Create shapes with holes

Create shapes without outline

Create eye mask

Create a patch layer

Create vectors to animate an image with Maya

Ways to select points, complete shapes and bones

3D Tools Layer Tool and Transform Points

Select layers within the drawing window

Solution for curvatures of the arms using points and the curvature tool.

Solution to hide green lines and vectors when we insert a tracing image

Create shadow, halo and other effects from the style tab

Tint character or object layers to blend in with the background color of the scene

Points and Shapes Bonus Content

Export and import, image, sound and video

Add the layers window

Export animation in mp4 video format in Anime studio 9 and Moho 5

Export animation in BMP image sequence

Export images from Abobe illustreitor to Moho pro 12

Image formats to import to Anime studio 9

Insert a window like the actions window in the left panel

Extra Export and Import content, image, sound and video

Frame animation in Moho pro 12

Frame animation in Moho pro 12

How does the tab auto freeze keys work?

Animation after a loop, or action inserted as a loop

Animate using layer handlers and other transformation tools.

Make an action end by pressing the Ctrl,F keys

Method to create new poses between already created frames

Move bones after an inserted action

Change Frame Motion Interpolation

Animation, bones, cameras and timeline

Activate the contour view to animate, without the timeline sticking, and slide smoothly.

Turn layer channels on or off from the timeline.

3D animation create spheres

3D animation in Moho pro 12

Animation with noise and curvature tool, for the entire character, to give more life to the animation.

Animation without 360 degree rotation

Animate bones in another project

Anime studio Annotations

Configuration for foot bones that have target

Setting the bone angle controller

Solution for when we have an action to rotate arms and legs or any element, and we have created the angle controller spindles.

Create walk actions, and other actions

Create motion guide line in Moho Pro 12

Create an automatic drop-frame animation

Disable movements of the parent bone, to make secondary movements

Unlink target to create rotation of character parts

Rotate the hip bone, to rotate the entire character

Make the character speak with the shear points tool

Angle Controller Bone

Interpolation of sub layers or automatic frames

Move a shape back or forward within the same layer

Move points with the magnet tool, so that they do not move the lines of the other points

Final move with the rotate layer tool

Extra movements with the transform bone tool

To enlarge or shrink the timeline, press the Page Up or Page Down keys.

Rotate the camera and return it to its initial position

Rotate characters in profile and with bones

Rotate characters

Select the Relative Animation tab to move the animation around

Solution to insert an animation of a character that has camera movements to a project with a fixed background or that has different camera animations.

Use actions of another character

View frames from all layers in the timeline

See the symbols of each element on the timeline, their frames and activate the motion graph.

Animate pose by pose with the transform bone tool

View and edit motion curves with frames

Direct animation fused with pose-by-pose and frame-by-frame animation

Move several bones at once

Editing interpolations with the motion graphic editor

Editing movements in the movement graph with bézier interpolation

Animate forward and backward shape positions

Extra content for Animation, bones, cameras and timeline

மதிப்பீடுகளும் மதிப்புரைகளும்

5.0
2 கருத்துகள்

ஆசிரியர் குறிப்பு

Esteban Federico Mansilla: 2D AND 3D Animator, Musician, sound mastering engineer.

இந்த மின்புத்தகத்தை மதிப்பிடுங்கள்

உங்கள் கருத்தைப் பகிரவும்.

படிப்பது குறித்த தகவல்

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