Moho Pro 12 Second edition

· Esteban Federico Mansilla
電子書
270
頁數
評分和評論未經驗證 瞭解詳情

關於這本電子書

***THE BOOK YOU SHOULD READ IF YOU WANT TO CREATE CHARACTERS AND ANIMATE LIKE THE BEST***

#1 READ THE INDEX AND #2 BUY THE BOOK

THE BEST BOOK ON CHARACTER CREATION AND 2D ANIMATION.

This book teaches you:

⇒How to move around the Moho Pro 12 interface

⇒How to create characters, backgrounds and find your own style.

⇒How to make an animation that you and your client like.

⇒How to animate cameras, lights, shadows and particle effects professionally.

⇒How to create and animate bones for your characters...

⇒How to choose the right tools so that your project does not weigh too much.

⇒How to do direct animation using examples of an innovative animation technique.

⇒How to create brushes and textures.

⇒How to import characters into a new scene.

⇒How to export videos in different formats.

This is the book you should read if you want to succeed as a character creator and 2D animator. It is the most complete and detailed work on this topic in Spanish that has ever been written until now. All the knowledge you need is in this practical book that will guide you on the path to success as an entertainer.

Index


Sections: Points and shapes.

Export and import, image, sound and video.

Frame animation in Moho pro 12.

Animation, bones, cameras and, timeline.




Points and shapes………………………….................................... .................................................. ....... 14



Add points without distorting the shapes……………………………………………… ................................................ 14


Create shapes around or inside a shape with the

curve profile tool………………………………………………………………………………... 16


Create shapes with holes…………………………………………………………………… ................................... 18


Create shapes without outline………………………………………………………………………………. 19


Create 3D shadows from layer properties………………………………………………………… 20

Adding shapes inside a shape…………………………………………………………………….. 22


Add a shape ha, another shape already animated……………………………………………………………. 23


Create groups of shapes on a layer………………………………………………………………………. 24


Create eye mask……………………………………………………………………………………. 25


Create curved and straight lines……………………………………………………………………………….. 28


Create a patch layer………………………………………………………………………………………… 30


Create a line with a different colored outline…………………………………………………………………….. 31


Create vectors to animate an image with Maya………………………………………………………… 32

Draw with vectors and no additional lines are created………………………………………………………… 34


Delete edges, (Edges)………………………………………………………………………………. 38


Ways to select points, complete shapes and bones………………………………………………... 39


Thickness of lines at the beginning and end of a shape…………………………………………………………. 40


Perspective Points Tool for head and body rotation……………………………………. 41


Layer Tool and 3D Tools

transform points………………………………………………………………………………………… 42

Steps to trace an image in layers……………………………………………………………………. 43


You can add lines to an animated figure with lines………………………………………………………… 45


Selecting all points of a shape

and points of lines that have not yet become shapes……………………………………………… 46


Select layers within the drawing window………………………………………………………… 47


Select two or more points with the control, shift keys……………………………………………….. 48

Select groups of lines……………………………………………………………………………… 49


Weld intersections………………………………………………………………………………………… 50


Solution for curvature of the arms using points and

the curvature tool………………………………………………………………………………... 51

Solution to hide green lines and vectors when

we insert a tracing image…………………………………………………………………………... 53


Technique to create or recreate characters in Moho Pro 12…………………………………………………. 54


Create shadow, halo and other effects from the style tab………………………………………………... 55


Tint character layers or objects so they blend in with

the background color of the scene……………………………………………………………………………….. 56


Eye mask and extrude strokes…………………………………………………………………………... 57


Move layers in perspective with automatic scaling…………………………………………………………. 58


Reuse shape effects on a new layer………………………………………………………….. 59


Extra content of Points and Shapes……………………………………………………………………………… 60



Export and import, image, sound and video............................................... .................................... 102

Add the layers window…………………………………………………………………… ............................ 102


Export animation in mp4 video format in Anime studio

9 and Mold 5…………………………………………………………………………………………... 103


Export animation in sequence of BMP images………………………………………………………….. 104


Export images from Abobe illustreitor to Moho pro 12……………………………………………… 105


Image formats to import into Anime studio 9……………………………………………………. 105


Insert a window like the actions window in the left panel…………………………………………. 107

Page to download auto lip sync papagayo for Moho pro 12………………………………………………... 107


Extra content of Export and import, image, sound and video………………………………………………... 107




Animation of frames in Moho pro 12………………................................... ..................... 113



Frame animation in Moho pro 12……………………………………………… ....................... 113


How the auto freeze keys tab works………………………………………………………… 120

Animation after a cycle………………………………………………………………………….. 121


Animate using layer handles and more

transformation tools…………………………………………………………………………. 122


Choosing interpolations for bones…………………………………………………………………… 123


Finish an action………………………………………………………………………………………… 124


Make an action end……………………………………………………………………………… 127


Interpolation Smooth output for eye movement………………………………………………. 127

Method to create new poses between frames

already created………………………………………………………………………………………………... 128


Moving bones after an inserted action………………………………………………………….. 129


Change Frame Motion Interpolation………………………………………………………… 131


Create guide layers in Moho Pro 12 (Follow path)…………………………………………………….. 133


Create movement curve with the control key and the mouse………………………………………………... 134

Passing actions from one character to another…………………………………………………………... 135


Motion interpolation presets……………………………………………………………………. 137


Rotate characters in 360 degrees…………………………………………………………... 138



Animation, bones, cameras and timeline……………………………………. ................. 139



Activate the contour view to animate…………………………………………………………………….. 139


Turn layer channels on or off from the timeline……………………………………...... 141

3D animation creating spheres……………………………………………………………………………… 143


3D animation in Moho pro 12………………………………………………………………………….. 146


Animation with noise and curvature tool………………………………………………………….. 150


Animation without 360 degree rotation……………………………………………………………………... 150


Animate bones in another project…………………………………………………………………………. 151


Add controlling bone to an already created action………………………………………………………… 152


Attaching a circular bone between two long bones………………………………………………………….. 153

Anime studio annotations………………………………………………………………………………... 154


Commands to do squash and stretch (Stretch and crush)……………………………………………… 157


Configuration for foot bones that have target………………………………………………………… 158


Setting the bone angle controller………………………………………………………….. 159

Solution for when we have an action of rotating arms and

legs or any element, and we have created the bones angle controller………………………….. 161


Create walking actions, and other actions…………………………………………………………. 162


Create group layer with actions for eyelids………..……………………………………... 163


Create movement guide in Moho pro 12…………………………………………………………………… 165

Creating an automatic drop-in animation………………………………………………... 169


Disable movements of the parent bone…………………………………………………………………… 170


Unlink target to create rotation of character parts……………………………………………… 171


Rotate the hip bone, to rotate the entire character……………………………………………… 172


Make the character speak with the shear points tool……………………………………………… 173

Squash and stretch or move layer tool handles…………………………………… 174


Angle controller bone………………………………………………………………………………. 175


Insert animated bone into old bone layer………………………………………………………….. 176


Interpolation of sub layers or automatic frames…………………………………………………………... 177


Carry back or forward a shape within a

same layer…………………………………………………………………………………………. 181

Move points with the magnet tool, so they don't move

the lines of the other points…………………………………….……………………………………... 182


Final movement with the rotate layer tool………….…..………………………………………….. 183


Extra movements with the transform bone tool……………………………………………… 184


Shrink or enlarge the timeline by pressing the

Page Up or Page Down keys………………………………………………………………………………... 185

Repair shapes through actions with your own bones……………………………………………… 186


Rotate the camera and return it to its initial position…………………………………………………………. 188


Rotate characters in profile and with bones……………………………………………………………………. 189


Rotate characters…………………………………………………………………………………………. 190

Select the Relative Animation tab to move the

place animation……………………………………………………………………………………. 200


Solution for when errors are generated in head turning actions……………………………………. 202


Solution to insert a character animation

that has camera movementsa project with a fixed background or…………………………………….……… 203


Estev's animation technique, moving the background………………………………………………………… 204

Using actions of another character……………………………….………………………………………… 205


View frames from all layers in the timeline………………………………………………... 205


View symbols for each element on the timeline

and their frames………………………………………………………………………………………… 207


Link bones to layers………………………………………………………………………………. 212


View and edit motion curves

with the frames…………………………………………………………………………………………... 213


Animate pose by pose with the transform bone tool……………………………………………… 214

Move several bones at once …………………………………………………………………………… 217


Editing interpolations with the motion graphic editor………………………………………………... 218




Extra content of Animation, bones, cameras and,

timeline…………………………………………………………………………………………………… 219

關於作者

Músico, ingeniero de sonido, animador 2D y 3D.

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