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THE BEST BOOK ON CHARACTER CREATION AND 2D ANIMATION.
This book teaches you:
⇒How to move around the Moho Pro 12 interface
⇒How to create characters, backgrounds and find your own style.
⇒How to make an animation that you and your client like.
⇒How to animate cameras, lights, shadows and particle effects professionally.
⇒How to create and animate bones for your characters...
⇒How to choose the right tools so that your project does not weigh too much.
⇒How to do direct animation using examples of an innovative animation technique.
⇒How to create brushes and textures.
⇒How to import characters into a new scene.
⇒How to export videos in different formats.
This is the book you should read if you want to succeed as a character creator and 2D animator. It is the most complete and detailed work on this topic in Spanish that has ever been written until now. All the knowledge you need is in this practical book that will guide you on the path to success as an entertainer.
Index
Sections: Points and shapes.
Export and import, image, sound and video.
Frame animation in Moho pro 12.
Animation, bones, cameras and timeline.
Extra contents index at the end of the book
Points and shapes………………………….................................... .................................................. ....... 14
Add points without distorting the shapes……………………………………………… ................................................ 14
Create shapes around or inside a shape with the
curve profile tool………………………………………………………………………………... 16
Create shapes with holes…………………………………………………………………… .................................... 19
Create shapes without outline………………………………………………………………………………… 20
Create 3D shadows from layer properties………………………………………………………… 22
Adding shapes within a shape……………………………………………………………………… 24
Add a shape to, another already animated shape……………………………………………………………………... 25
Create groups of shapes on a layer………………………………………………………………………. 26
Create eye mask…………………………………………………………………………………… 27
Create curved and straight lines……………………………………………………………………………….. 29
Create a patch layer……………………………………………………………………………………... 32
Create a line with a different colored contour……………………………………………………………………. 34
Create vectors to animate an image with Maya…………………………………………………………... 35
Draw with vectors and no additional lines are created………………………………………………………… 38
Delete edges, (Edges)………………………………………………………………………………. 42
Ways to select points, complete shapes and bones……………………………………………….. 43
Thickness of lines at the beginning and end of a shape…………………………………………………………. 44
Perspective Points Tool for head and body rotation……………………………………. 45
Layer Tool and 3D Tools
transform points………………………………………………………………………………………… 46
Steps to trace an image in layers……………………………………………………………………. 47
You can add lines to an animated figure with lines………………………………………………………… 49
Selecting all points of a shape
and points of lines that have not yet become shapes………………………………………………. 51
Select layers within the drawing window………………………………………………………… 52
Select two or more points with the control, shift keys………………………………………………... 53
Select groups of lines………………………………………………………………………………. 55
Welding intersections………………………………………………………………………………… 56
Solution for curvature of the arms using points and
the curvature tool………………………………………………………………………………... 57
Solution to hide green lines and vectors when
we insert a tracing image…………………………………………………………………………... 59
Technique to create or recreate characters in Moho Pro 12…………………………………………………. 60
Create shadow, halo and other effects from the style tab………………………………………………...... 61
Tint character layers or objects so they blend in with
the background color of the scene……………………………………………………………………………….. 62
Eye mask and extrude strokes…………………………………………………………………………... 63
Move layers in perspective with automatic scaling………………………………………………………….. 64
Reuse shape effects on a new layer…………………………………………………………... 65
Extra content of Points and Shapes……………………………………………………………………. 66
Index for Extra Content of Points and Shapes………………………………………………………… 373
Export and import, image, sound and video............................................... .................................... 146
Add the layers window…………………………………………………………………… ................................... 146
Export animation in mp4 video format in Anime studio
9 and Mold 5…………………………………………………………………………………………... 148
Export animation in sequence of BMP images………………………………………………………….. 149
Export images from Abobe illustreitor to Moho pro 12……………………………………………… 150
Image formats to import into Anime studio 9……………………………………………………. 150
Insert a window like the actions window in the left panel…………………………………………. 151
Page to download auto lip sync papagayo for Moho pro 12……………………………………... 151
Extra content of Export and import, image, sound and video………………………………………………... 152
Index for Extra Content of Export and Import, Image, Sound and Video…………………………... 376
Animation of frames in Moho pro 12………………................................... ..................... 159
Frame animation in Moho pro 12……………………………………………… ................................... 159
Create movements of each pose………………………………………………………………………… 160
Selected frame is in red…………………………………………………………. 161
Creating reference frame……………………………………………………………………...... 162
Make the next move…………………………………………………………………………... 163
Create new movements in a new frame……………………………………………………... 164
Create new movements by having frames later in the timeline…………………………... 165
Changing the speed of an action………………………………………………………………...... 166
Create reference frames when we do not have frames ahead………………………………. 167
Animate after a cycle or an inserted action…………………………………………………………... 168
Animation after a cycle or action inserted as a cycle………………………………………….. 169
How the auto freeze keys tab works…………………………………………………………... 170
Animate using layer handlers and other transformation tools…………………….. 171
Choosing interpolations for bones…………………………………………………………………… 172
End an action………………………………………………………………………………………… 173
Make an action end………………………………………………………………………………. 176
Interpolation Smooth output for eye movement………………………………………………. 177
Method to create new poses between frames
already created………………………………………………………………………………………………... 177
Modify the animation curves by activating the onion skin…………………………………………….. 179
Moving bones after an inserted action………………………………………………………….. 180
Change Frame Motion Interpolation………………………………………………………… 181
Create guide layers in Moho Pro 12 (Follow path)…………………………………………………….. 183
Create movement curve with the control key and the mouse………………………………………………... 184
Passing actions from one character to another…………………………………………………………...... 185
Motion interpolation presets……………………………………………………………………. 187
Rotate characters in 360 degrees…………………………………………………………... 188
Animation, bones, cameras and timeline……………………………………. ................. 189
Activate the contour view to animate……………………………………………………………….. 189
Turn layer channels on or off from the timeline……………………………………...... 191
3D animation creating spheres……………………………………………………………………………… 198
3D animation in Moho pro 12………………………………………………………………………….. 203
Animation with noise and curvature tool………………………………………………………….. 207
Animation without 360 degree rotation……………………………………………………………………... 207
Animate bones in another project…………………………………………………………………………. 208
Add controlling bone to an already created action………………………………………………………… 209
Attach a circular bone between two long bones………………………………………………………….. 210
Anime studio annotations………………………………………………………………………………... 211
Commands to do squash and stretch (Stretch and crush)……………………………………………… 214
Configuration for foot bones that have target………………………………………………………… 215
Configuring the angle controller bones………………………………………………………….. 216
Solution for when we have an action of rotating arms and
legs or any element, and we have created the bones angle controller…………………………... 218
Create walk actions and other actions.……………………………………………………………. 219
Create animations with lines………………………………………………………………………………. 220
Create group layer with actions for eyelids………..…………………………………………... 221
Create movement guide in Moho pro 12…………………………………………………………………… 224
Create an automatic drop-in animation………………………………………………... 228
Disable movements of the parent bone……………………………………………………………………. 229
Unlink target to create rotation of character parts………………………………………………. 230
Rotate the hip bone, to rotate the entire character………………………………………………. 231
Make the character speak with the Shear points tool……………………………………………… 232
Squash and stretch or move layer tool handles…………………………………… 233
Angle controller bone……………………………………………………………………………….. 234
Insert animated bone into old bone layer………………………………………………………….. 336
Interpolation of sub layers or automatic frames…………………………………………………………... 237
Carry back or forward a shape within a
same layer…………………………………………………………………………………………. 243
Move points with the magnet tool, so they don't move
the lines of the other points…………………………………….………………………………………... 244
Final movement with the rotate layer tool………….…..………………………………………….. 245
Extra movements with the transform bone tool……………………………………………… 246
Shrink or enlarge the timeline by pressing the
Page Up or Page Down keys………………………………………………………………………………...... 247
Repair shapes through actions with your own bones……………………………………………… 248
Rotate the camera and return it to its initial position…………………………………………………………. 250
Rotate characters in profile and with bones……………………………………………………………………. 251
Rotate characters………………………………………………………………………………………….. 252
Select the Relative Animation tab to move the animation around………………………….. 262
Solution for when errors are generated in head turning actions……………………………………. 264
Solution to insert a character animation
that has camera movementsa project with a fixed background or…………………………………….……… 265
Estev's animation technique, Moving the background………………………………………………………… 266
Using actions of another character……………………………….………………………………………… 267
View frames from all layers in the timeline………………………………………………... 268
View the symbols for each element on the timeline, their frames, and
activate the motion graph………………………………………………………………………… 269
Link bones to layers……………………………………………………………………………….. 275
View and edit motion curves
with the frames…………………………………………………………………………………….. 276
Animate pose by pose with the transform bone tool……………………………………………… 277
Move several bones at the same time ……………………………………………………………………………. 280
Editing interpolations with the motion graphic editor………………………………………………... 281
Extra content of Animation, bones, cameras and
timeline……………………………………………………………………………………………… 282
Index to Extra Animation Content, bones, cameras and timeline………………………… 377
Extra content indexes
Index for
Points and Shapes Bonus Content
Activate auto trace to create line shapes…………………………………………………………………… 66
Enlarge the drawing display window………………………………………………………….. 67
Add more points even 2D and 3D object……….…………………………………………………………... 68
Add or remove the stroke of a shape…………………………………………………………………… 69
Add lines to a figure by pressing the Alt key…………………………………………………………. 70
Delete points with the Delete key…………………………………………………………………………. 71
Change the color of a line, with the select shape tools, or create shape…………………….. 72
Change the shape of the character and rotate it in 3D…………………………………………………………. 73
Circles on the shoulders, do not link them to the bones of the arm…………………………………………. 74
With the eraser tool we can create shapes, modifying the lines……………………………. 75
Settings to create 3D letters and characters………………………………………………………… 76
Settings for 3D objects…………………………………………………………………………... 77
Copy layers from one project and paste it into another project……………………………………………….... 78
Copy the color to add it to the palette of another layer……………………………………………………. 79
Copy and paste from the editing tab……………………………………………………………………. 80
Creation of 3D sphere……………………………………………………………………………………. 81
Creating new points in the first drawing………………………………………………………….. 82
Create holes…………………………………………………………………………………………. 84
Create animations with backgrounds made in other programs……………………………………………….. 85
Create 3D sphere and modify points in Moho Pro 12…………………………………………………………... 86
Create eye mask……………………………………………………………………………………... 87
Create depth in funds……………………………………………………………………………… 88
Create additional points for the figure to move with the bones……………………………………. 89
Create a hollow 3D rectangle………………………………………………………………………………. 90
When the points of a figure cannot be moved with the tool
point transformation, we can use the magnet tool………………………………………………. 93
Disable auto trace when drawing a curved trace………………………………………………………….... 94
Draw without seeing nodes, or their red color, and that the line is uniform at the joints…………………………. 95
Draw a line to capture the vectors of a vector image……………………………………... 96
Two ways to select layers……………………………………………………………………...... 97
Scaling the backgrounds, when we have camera movements…………………………………………...... 98
Extract shapes, without cutting the sketch……………………………………………………………………………… 99
Make the fills appear on the timeline, if we have not drawn at frame 0......... 100
Make the color of shapes visible by sliding the last frame to the place of frame 1………….... 101
Point Reduction Tool……………………………………………………………………….. 102
Select Shape Tool, with keyboard arrows we move forward and backward……….. 103
Moving a shape backwards or forwards within the same layer…………………………………….. 104
Figures with the 3D option activated can be intermixed while being on different layers......... 105
I made the pupils with the blob brush tool, with a thickness value of 1……………….. 106
Shift key to select points to combine with bones……………………………………….. 107
Move points with greater precision…………………………………………………………………….... 108
Add more points to an object, select, draw dashes and divide curve……………………. 109
To change the color of a shape, we select the Select layer tool,
We choose the color, and it will be painted automatically. …………………………………………………..……… 109
Change the thickness of the lines………………………………………………………………………..…. 110
Change line size in Anime studio 9…………………………………………………………...... 111
Change the line size in Moho Pro 12………………………………………………………….. 112
Create a shape connected to another………………………………………………………………………………... 114
Draw frame by frame, we create a layer Frame by frame……………………………………………… 115
Draw lines inside a shape, uncheck the Auto Close and Auto Fill tabs………………… 116
Draw hold down the Shift key………………………………………………………….……… 117
Make several layers rotate at once……………………………………………………………………. 118
Making the knees and elbows curve…………………………………………………………... 119
Make the parts of the character stand out in 3D…………………………………………………………... 120
Hide lines without deleting them…………………………………………………………………….………. 121
Paint the lines…………………………………………………………………………………………... 122
Create a visible line…………………………………………………………………………………… 123
So that the lines can be seen in the render, we select the Create Shape tool…………………… 124
To remove the lines from the 3D objects, we deactivate the Folds tabs…………………………………… 125
Remove the entire contour line………………………………………………………………………….. 126
Steps to create eye mask………………………………………………………………………. 127
We can select points by holding down the Control and Shift keys…………………………. 128
The Alt and Shift keys on the left side of the keyboard to make parallax………………………………... 129
Press the Control key to scale images…………………………………………………………... 130
Press the Enter key after creating a point that intersects with a line…………………………... 131
3D Group Layer Properties………………………………………………………………………………... 132
Moho pro 12 pen properties, you can also reset these settings,
in the part below the tab………………………………………………………………………….. 133
Remove points from the figure………………………………………………………………………………... 134
Relink the two points of the elbows of the arms to the angle controlling bone…………………. 135
Resize a group of layers……………………………………………………………………….. 136
Resize an object………………………………………………………………………………………… 137
By selecting the Auto trace tab, we do not show the points
of lines and closed drawings in the drawing window……………………………………………… 138
Select points that are superimposed on the same layer…………………………………………. 139
Select vectors with the magnet tool selected……………………………………………….. 140
Selecting many points with the Transform Points tool……………………………………. 141
Separate dimensions……………………………………………………………………………………... 142
Soften stroke…………………………………………………………………………………………. 143
Soften stroke Trick I discovered to draw with the pencil without placing it on the tablet;
To do this we hold down the left mouse button and,
We make the lines with the pencil without placing it on the tablet. ………………………………………………… 143
View the fill of a shape while editing an action……………………………………………… 144
View layers and remove white rectangle…………………………………………………………………… 145
Index for
Extra Export and Import content, image, sound and video
Arrange the audio that we imported into the project, from the Timeline Sequencer tab. 153
How to take screenshots in Moho Pro 12 to add text……………………………………………….... 154
Export animation in transparent PNG, if you have valet animation………………. 155
Export animations without effects, only shadow effects
of properties since it takes a long time to export……………………………………………………………… 156
Export SWF flah video in the folder where the project is………………………………………………. 157
Importing projects to put together animations………………………………………………………….. 158
Project measures to animate without the program being checked - copy – copy…………………………. 158
Project measures to encourage without marking the program………………………………………….. 159
Index for
Extra animation content, bones, cameras and timeline
Actions that are neutralized in frame 0………………………………………………………….. 282
Arrange objects in movements with keyboard arrows, which can be counted……………………………… 284
Activating layer tab to see the layer frames on the timeline…………………… 285
Activate the _ Channels tab on the timeline……………………………………………………...... 286
Activate animated layer order to move arms forward of head…………………….. 287
Activate and deactivate channels in the timeline……………………………………………………..... 288
Enlarge the size in height of the timeline……………………………………………………... 289
When copying and pasting a bone, in order to fit the layer with it,
we must link the bone with the trunk…………………………………………………………………… 290
Remove bones………………………………………………………………………………………….. 291
Alt and Shift to rotate the character……………………………………………………………………... 292
Animate blinks and other animations……………………………………………………………………... 293
Close the mouth with the Layer tool, selecting all the layers…………………………………… 294
Place Layer movement directions within an action so that they combine………………. 295
Place bones in Moho pro 12…………………………………………………………………………. 296
With the Alt and Shift keys we can make a single bone move without moving the other bones…. 297
Configuration of foot bones, with target…………………………………………………………………….. 298
Configuration to be able to see the movements of each bone………………………………………….. 299
Automatic creation of intermediate frames………………………………………………………… 300
Automatic creation of interleaved frames using the Magnet tool………………………………...... 301
Create 3D animation……………………………………………………………………………………… 302
Automatically create intermediate frames, with the flip horizontal tool…………. 303
Create walks, with linear interpolation and frames number 9…………………………………….. 304
Create cycles within another cycle…………………………………………………………………………. 305
Create frame in position 1 to be able to view the layers…………………………………………... 306
Create automatic interleaved frames in Moho pro 12………………………………………………. 307
Create the motion guide………………………………………………………………………………... 308
Uncheck the enable GPU box, from preferences _ general……………………………………………… 309
Disable the Show Curves tab so that the points of the figures are not visible……………………. 310
Slide the small square of the Layer movement line……………………………………………….... 311
Double click to display a frame…………………………………………………………………… 312
Two ways to create reference frames, one with Control F and the other automatic………………… 313
Two ways to move the camera or workspace, sideways and up and down……... 314
Error of actions that have been recorded in point layers……………………………………………….. 315
Stretch and squash shapes……………………………………………………………………………….… 316
Rotate bones with Alt and manipulate bones tool…………………………………………………………... 317
Rotate an object with a single frame……………………………………………………………………. 318
Make only one layer of a frame visible………………………………………………………….. 319
Make a layer visible on the timeline…………………………………………………………………….. 320
Bone icons and selected bone icons…………………………………………………………..... 321
Import bones and characters from another Anime Studio project……………………………………….. 323
Interpolate sub layers…………………………………………………………………………………….... 324
Join projects in a single scene……………………………………………………………………... 325
The curved option allows you to see the bones…………………………………………………………………… 327
Limits of bone movement……………………………………………………………………. 328
By holding down the Alt key we can scale the shape towards the center……………………... 329
Show stock bone labels…………………………………………………………. 330
Moving the character with the Layer tool…………………………………………………………………… 331
Moving the stage…………………………………………………………………………………….. 332
Move the tips…………………………………………………………………………………………. 333
To move a bone alone, we press the Alt and Shift keys on the right side of the keyboard. ………………... 334
Movements with the two circles of a bone………………………………………………………….. 335
You cannot create actions with bone and without bone, using layer interpolation…………………………... 336
The neck bone was not linked to the neck layer…………………………………………………… 337
Animated layer order in group layer……………………………………………………………….. 338
To move the bones, use the offset bone tool……………………………… 339
To move the legs, it is better to select the calf bone……………………………………. 340
To move the bones around we use the transform bone tool……………………………………... 341
Select a bone and link it with the points in the figure…………………………………………... 342
To see the frames of the Layer tool, we activate the Layer Translation tab………………. 343
To see the frames of the parent bone, we have to enable Translation Bones. ……………….... 343
Faster eye blinking……………………………………………………………………………….. 344
Flicker…………………………………………………………………………………………………. 345
Steps to create bone actions to move on the timeline……………………………………. 346
We can do stretching movements in height and width……………………………………... 347
Moving frames…………………………………………………………………………………………... 348
By pressing the Alt key we can modify the angle of the nodes of a point. ……………………... 349
Rotate the camera and return it to its initial position…………………………………………………………. 350
Rotate characters with Layer tool…………………………………………………………………… 351
Fix shapes across the timeline, without creating actions………………………………………. 352
Select several bones at the same time with the tool, Select bone…………………………………….... 353
Select independent angle so that the feet are straight to the floor…………………………………….... 354
Move the animation around by selecting the Relative Animation tab…………………………………….. 355
Select multiple layers of timeline frames to move them…………………………... 356
Select 2 frames to copy and paste them elsewhere………………………………………………. 357
Simulate dynamic bones……………………………………………………………………………….. 358
Disable node views……………………………………………………………………………….. 359
Solution to insert an animation of a character…………………………………………………………... 360
Solution to see the frames of the bones that we animate without activating
the option Do not consolidate layer channels…………………………………………………………………….... 361
Three ways to move bones with the Transform Bone tool……………………………………... 364
Trunk rotates due to the force of the leg bone………………………………………………………… 365
A way to delete the first frames………………………………………………………….... 366
Using actions of another character…………………………………………………………………………. 367
View frames from all layers in the timeline………………………………………………... 368
View the symbols of each element on the timeline……………………………………………….. 370
Link the bones from top to bottom, so that the parent bone is that of the character's trunk. ………... 371
View the animation in the camera view…………………………………………………………...... 372
Musician, 2D and 3D animator, and sound engineer. Author of the books:
Books written by me:
Mold Pro 12 Second edition