Moho Pro 12 Third Edition

· Esteban Federico Mansilla
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***THE BOOK YOU SHOULD READ IF YOU WANT TO CREATE CHARACTERS AND ANIMATE LIKE THE BEST***

#1 READ THE INDEX AND #2 BUY THE BOOK

THE BEST BOOK ON CHARACTER CREATION AND 2D ANIMATION.

This book teaches you:

⇒How to move around the Moho Pro 12 interface

⇒How to create characters, backgrounds and find your own style.

⇒How to make an animation that you and your client like.

⇒How to animate cameras, lights, shadows and particle effects professionally.

⇒How to create and animate bones for your characters...

⇒How to choose the right tools so that your project does not weigh too much.

⇒How to do direct animation using examples of an innovative animation technique.

⇒How to create brushes and textures.

⇒How to import characters into a new scene.

⇒How to export videos in different formats.

This is the book you should read if you want to succeed as a character creator and 2D animator. It is the most complete and detailed work on this topic in Spanish that has ever been written until now. All the knowledge you need is in this practical book that will guide you on the path to success as an entertainer.

 

Index

 

Sections: Points and shapes.

                   Export and import, image, sound and video.

                   Frame animation in Moho pro 12.

Animation, bones, cameras and timeline.

         Extra contents index at the end of the book

Points and shapes………………………….................................... .................................................. ....... 14

 

 

Add points without distorting the shapes……………………………………………… ................................................ 14

 

Create shapes around or inside a shape with the

curve profile tool………………………………………………………………………………... 16

 

Create shapes with holes…………………………………………………………………… .................................... 19

 

Create shapes without outline………………………………………………………………………………… 20

 

Create 3D shadows from layer properties………………………………………………………… 22

Adding shapes within a shape……………………………………………………………………… 24

 

Add a shape to, another already animated shape……………………………………………………………………... 25

 

Create groups of shapes on a layer………………………………………………………………………. 26

 

Create eye mask…………………………………………………………………………………… 27

 

Create curved and straight lines……………………………………………………………………………….. 29

 

Create a patch layer……………………………………………………………………………………... 32


Create a line with a different colored contour……………………………………………………………………. 34

 

Create vectors to animate an image with Maya…………………………………………………………... 35

 

Draw with vectors and no additional lines are created………………………………………………………… 38

 

Delete edges, (Edges)………………………………………………………………………………. 42 

 

Ways to select points, complete shapes and bones……………………………………………….. 43

 

Thickness of lines at the beginning and end of a shape…………………………………………………………. 44

 

Perspective Points Tool for head and body rotation……………………………………. 45


Layer Tool and 3D Tools

transform points………………………………………………………………………………………… 46

 

Steps to trace an image in layers……………………………………………………………………. 47

 

You can add lines to an animated figure with lines………………………………………………………… 49

 

Selecting all points of a shape

and points of lines that have not yet become shapes………………………………………………. 51

 

Select layers within the drawing window………………………………………………………… 52


Select two or more points with the control, shift keys………………………………………………... 53

Select groups of lines………………………………………………………………………………. 55

 

Welding intersections………………………………………………………………………………… 56

 

Solution for curvature of the arms using points and

the curvature tool………………………………………………………………………………... 57

 

Solution to hide green lines and vectors when

we insert a tracing image…………………………………………………………………………... 59


Technique to create or recreate characters in Moho Pro 12…………………………………………………. 60

 

Create shadow, halo and other effects from the style tab………………………………………………...... 61

 

Tint character layers or objects so they blend in with

the background color of the scene……………………………………………………………………………….. 62

 

Eye mask and extrude strokes…………………………………………………………………………... 63

 

Move layers in perspective with automatic scaling………………………………………………………….. 64

 

Reuse shape effects on a new layer…………………………………………………………... 65

 

Extra content of Points and Shapes……………………………………………………………………. 66

Index for Extra Content of Points and Shapes………………………………………………………… 373


Export and import, image, sound and video............................................... .................................... 146

 

 

Add the layers window…………………………………………………………………… ................................... 146

 

Export animation in mp4 video format in Anime studio

9 and Mold 5…………………………………………………………………………………………... 148

 

Export animation in sequence of BMP images………………………………………………………….. 149

 

Export images from Abobe illustreitor to Moho pro 12……………………………………………… 150 

 

Image formats to import into Anime studio 9……………………………………………………. 150


Insert a window like the actions window in the left panel…………………………………………. 151

 

Page to download auto lip sync papagayo for Moho pro 12……………………………………... 151

 

Extra content of Export and import, image, sound and video………………………………………………... 152

 

Index for Extra Content of Export and Import, Image, Sound and Video…………………………... 376

 

 

 

 

Animation of frames in Moho pro 12………………................................... ..................... 159

 

 

Frame animation in Moho pro 12……………………………………………… ................................... 159

 

Create movements of each pose………………………………………………………………………… 160


Selected frame is in red…………………………………………………………. 161

 

Creating reference frame……………………………………………………………………...... 162

 

Make the next move…………………………………………………………………………... 163

 

Create new movements in a new frame……………………………………………………... 164

 

Create new movements by having frames later in the timeline…………………………... 165

Changing the speed of an action………………………………………………………………...... 166

 

Create reference frames when we do not have frames ahead………………………………. 167


Animate after a cycle or an inserted action…………………………………………………………... 168

Animation after a cycle or action inserted as a cycle………………………………………….. 169

How the auto freeze keys tab works…………………………………………………………... 170

 

Animate using layer handlers and other transformation tools…………………….. 171

 

Choosing interpolations for bones…………………………………………………………………… 172

 

End an action………………………………………………………………………………………… 173

 

Make an action end………………………………………………………………………………. 176


Interpolation Smooth output for eye movement………………………………………………. 177

 

Method to create new poses between frames

already created………………………………………………………………………………………………... 177

 

Modify the animation curves by activating the onion skin…………………………………………….. 179

 

Moving bones after an inserted action………………………………………………………….. 180

 

Change Frame Motion Interpolation………………………………………………………… 181

 

Create guide layers in Moho Pro 12 (Follow path)…………………………………………………….. 183


Create movement curve with the control key and the mouse………………………………………………... 184

 

Passing actions from one character to another…………………………………………………………...... 185

 

Motion interpolation presets……………………………………………………………………. 187

 

Rotate characters in 360 degrees…………………………………………………………... 188

 

 

 

Animation, bones, cameras and timeline……………………………………. ................. 189

 

 

Activate the contour view to animate……………………………………………………………….. 189


Turn layer channels on or off from the timeline……………………………………...... 191

 

3D animation creating spheres……………………………………………………………………………… 198

 

3D animation in Moho pro 12………………………………………………………………………….. 203

 

Animation with noise and curvature tool………………………………………………………….. 207

 

Animation without 360 degree rotation……………………………………………………………………... 207

 

Animate bones in another project…………………………………………………………………………. 208

 

Add controlling bone to an already created action………………………………………………………… 209


Attach a circular bone between two long bones………………………………………………………….. 210

 

Anime studio annotations………………………………………………………………………………... 211

 

Commands to do squash and stretch (Stretch and crush)……………………………………………… 214

 

Configuration for foot bones that have target………………………………………………………… 215

 

Configuring the angle controller bones………………………………………………………….. 216

 

Solution for when we have an action of rotating arms and

legs or any element, and we have created the bones angle controller…………………………... 218

 

Create walk actions and other actions.……………………………………………………………. 219


Create animations with lines………………………………………………………………………………. 220

 

Create group layer with actions for eyelids………..…………………………………………... 221

 

Create movement guide in Moho pro 12…………………………………………………………………… 224

 

Create an automatic drop-in animation………………………………………………... 228


Disable movements of the parent bone……………………………………………………………………. 229

 

Unlink target to create rotation of character parts………………………………………………. 230

 

Rotate the hip bone, to rotate the entire character………………………………………………. 231

 

Make the character speak with the Shear points tool……………………………………………… 232

 

Squash and stretch or move layer tool handles…………………………………… 233


Angle controller bone……………………………………………………………………………….. 234

 

Insert animated bone into old bone layer………………………………………………………….. 336

 

Interpolation of sub layers or automatic frames…………………………………………………………... 237

 

Carry back or forward a shape within a

same layer…………………………………………………………………………………………. 243


Move points with the magnet tool, so they don't move

the lines of the other points…………………………………….………………………………………... 244

 

Final movement with the rotate layer tool………….…..………………………………………….. 245

 

Extra movements with the transform bone tool……………………………………………… 246

 

Shrink or enlarge the timeline by pressing the

Page Up or Page Down keys………………………………………………………………………………...... 247


Repair shapes through actions with your own bones……………………………………………… 248

 

Rotate the camera and return it to its initial position…………………………………………………………. 250

 

Rotate characters in profile and with bones……………………………………………………………………. 251

 

Rotate characters………………………………………………………………………………………….. 252

 

Select the Relative Animation tab to move the animation around………………………….. 262


Solution for when errors are generated in head turning actions……………………………………. 264

 

Solution to insert a character animation

that has camera movementsa project with a fixed background or…………………………………….……… 265

 

Estev's animation technique, Moving the background………………………………………………………… 266

 

Using actions of another character……………………………….………………………………………… 267

 

View frames from all layers in the timeline………………………………………………... 268


View the symbols for each element on the timeline, their frames, and

activate the motion graph………………………………………………………………………… 269

 

Link bones to layers……………………………………………………………………………….. 275

 

View and edit motion curves

with the frames…………………………………………………………………………………….. 276

 

Animate pose by pose with the transform bone tool……………………………………………… 277


Move several bones at the same time ……………………………………………………………………………. 280

 

Editing interpolations with the motion graphic editor………………………………………………... 281

 

Extra content of Animation, bones, cameras and

timeline……………………………………………………………………………………………… 282

 

Index to Extra Animation Content, bones, cameras and timeline………………………… 377

Extra content indexes

 

 

 

Index for

Points and Shapes Bonus Content


Activate auto trace to create line shapes…………………………………………………………………… 66

Enlarge the drawing display window………………………………………………………….. 67

Add more points even 2D and 3D object……….…………………………………………………………... 68

Add or remove the stroke of a shape…………………………………………………………………… 69

Add lines to a figure by pressing the Alt key…………………………………………………………. 70

Delete points with the Delete key…………………………………………………………………………. 71


Change the color of a line, with the select shape tools, or create shape…………………….. 72

Change the shape of the character and rotate it in 3D…………………………………………………………. 73

Circles on the shoulders, do not link them to the bones of the arm…………………………………………. 74

With the eraser tool we can create shapes, modifying the lines……………………………. 75

Settings to create 3D letters and characters………………………………………………………… 76


Settings for 3D objects…………………………………………………………………………... 77

 

Copy layers from one project and paste it into another project……………………………………………….... 78

Copy the color to add it to the palette of another layer……………………………………………………. 79

Copy and paste from the editing tab……………………………………………………………………. 80

Creation of 3D sphere……………………………………………………………………………………. 81

Creating new points in the first drawing………………………………………………………….. 82

Create holes…………………………………………………………………………………………. 84

Create animations with backgrounds made in other programs……………………………………………….. 85


Create 3D sphere and modify points in Moho Pro 12…………………………………………………………... 86

Create eye mask……………………………………………………………………………………... 87

Create depth in funds……………………………………………………………………………… 88

Create additional points for the figure to move with the bones……………………………………. 89

Create a hollow 3D rectangle………………………………………………………………………………. 90


When the points of a figure cannot be moved with the tool

point transformation, we can use the magnet tool………………………………………………. 93

Disable auto trace when drawing a curved trace………………………………………………………….... 94

Draw without seeing nodes, or their red color, and that the line is uniform at the joints…………………………. 95

Draw a line to capture the vectors of a vector image……………………………………... 96

Two ways to select layers……………………………………………………………………...... 97


Scaling the backgrounds, when we have camera movements…………………………………………...... 98

Extract shapes, without cutting the sketch……………………………………………………………………………… 99

Make the fills appear on the timeline, if we have not drawn at frame 0......... 100

Make the color of shapes visible by sliding the last frame to the place of frame 1………….... 101

Point Reduction Tool……………………………………………………………………….. 102


Select Shape Tool, with keyboard arrows we move forward and backward……….. 103

 

Moving a shape backwards or forwards within the same layer…………………………………….. 104

Figures with the 3D option activated can be intermixed while being on different layers......... 105

I made the pupils with the blob brush tool, with a thickness value of 1……………….. 106

Shift key to select points to combine with bones……………………………………….. 107

Move points with greater precision…………………………………………………………………….... 108


Add more points to an object, select, draw dashes and divide curve……………………. 109

 

To change the color of a shape, we select the Select layer tool,

We choose the color, and it will be painted automatically. …………………………………………………..……… 109

Change the thickness of the lines………………………………………………………………………..…. 110

Change line size in Anime studio 9…………………………………………………………...... 111

Change the line size in Moho Pro 12………………………………………………………….. 112

Create a shape connected to another………………………………………………………………………………... 114

Draw frame by frame, we create a layer Frame by frame……………………………………………… 115


Draw lines inside a shape, uncheck the Auto Close and Auto Fill tabs………………… 116

Draw hold down the Shift key………………………………………………………….……… 117

Make several layers rotate at once……………………………………………………………………. 118

Making the knees and elbows curve…………………………………………………………... 119

Make the parts of the character stand out in 3D…………………………………………………………... 120


Hide lines without deleting them…………………………………………………………………….………. 121

Paint the lines…………………………………………………………………………………………... 122

Create a visible line…………………………………………………………………………………… 123

So that the lines can be seen in the render, we select the Create Shape tool…………………… 124

To remove the lines from the 3D objects, we deactivate the Folds tabs…………………………………… 125


Remove the entire contour line………………………………………………………………………….. 126

Steps to create eye mask………………………………………………………………………. 127

We can select points by holding down the Control and Shift keys…………………………. 128

The Alt and Shift keys on the left side of the keyboard to make parallax………………………………... 129

Press the Control key to scale images…………………………………………………………... 130

Press the Enter key after creating a point that intersects with a line…………………………... 131


3D Group Layer Properties………………………………………………………………………………... 132

Moho pro 12 pen properties, you can also reset these settings,

in the part below the tab………………………………………………………………………….. 133

 

Remove points from the figure………………………………………………………………………………... 134

Relink the two points of the elbows of the arms to the angle controlling bone…………………. 135

Resize a group of layers……………………………………………………………………….. 136

Resize an object………………………………………………………………………………………… 137


By selecting the Auto trace tab, we do not show the points

of lines and closed drawings in the drawing window……………………………………………… 138

 

Select points that are superimposed on the same layer…………………………………………. 139

 

Select vectors with the magnet tool selected……………………………………………….. 140

Selecting many points with the Transform Points tool……………………………………. 141

Separate dimensions……………………………………………………………………………………... 142

Soften stroke…………………………………………………………………………………………. 143

Soften stroke Trick I discovered to draw with the pencil without placing it on the tablet;

To do this we hold down the left mouse button and,

We make the lines with the pencil without placing it on the tablet. ………………………………………………… 143


View the fill of a shape while editing an action……………………………………………… 144

View layers and remove white rectangle…………………………………………………………………… 145

 

 

 

 

Index for

Extra Export and Import content, image, sound and video

 

Arrange the audio that we imported into the project, from the Timeline Sequencer tab. 153

How to take screenshots in Moho Pro 12 to add text……………………………………………….... 154

Export animation in transparent PNG, if you have valet animation………………. 155


Export animations without effects, only shadow effects

of properties since it takes a long time to export……………………………………………………………… 156

Export SWF flah video in the folder where the project is………………………………………………. 157

Importing projects to put together animations………………………………………………………….. 158

 

Project measures to animate without the program being checked - copy – copy…………………………. 158

Project measures to encourage without marking the program………………………………………….. 159

 

Index for

Extra animation content, bones, cameras and timeline

 

Actions that are neutralized in frame 0………………………………………………………….. 282


Arrange objects in movements with keyboard arrows, which can be counted……………………………… 284

Activating layer tab to see the layer frames on the timeline…………………… 285

Activate the _ Channels tab on the timeline……………………………………………………...... 286

Activate animated layer order to move arms forward of head…………………….. 287

Activate and deactivate channels in the timeline……………………………………………………..... 288

Enlarge the size in height of the timeline……………………………………………………... 289

 

When copying and pasting a bone, in order to fit the layer with it,

we must link the bone with the trunk…………………………………………………………………… 290


Remove bones………………………………………………………………………………………….. 291

Alt and Shift to rotate the character……………………………………………………………………... 292

Animate blinks and other animations……………………………………………………………………... 293

Close the mouth with the Layer tool, selecting all the layers…………………………………… 294

Place Layer movement directions within an action so that they combine………………. 295

Place bones in Moho pro 12…………………………………………………………………………. 296

With the Alt and Shift keys we can make a single bone move without moving the other bones…. 297


Configuration of foot bones, with target…………………………………………………………………….. 298

Configuration to be able to see the movements of each bone………………………………………….. 299

Automatic creation of intermediate frames………………………………………………………… 300

Automatic creation of interleaved frames using the Magnet tool………………………………...... 301

Create 3D animation……………………………………………………………………………………… 302

Automatically create intermediate frames, with the flip horizontal tool…………. 303

Create walks, with linear interpolation and frames number 9…………………………………….. 304

Create cycles within another cycle…………………………………………………………………………. 305


Create frame in position 1 to be able to view the layers…………………………………………... 306

Create automatic interleaved frames in Moho pro 12………………………………………………. 307

Create the motion guide………………………………………………………………………………... 308

Uncheck the enable GPU box, from preferences _ general……………………………………………… 309

Disable the Show Curves tab so that the points of the figures are not visible……………………. 310

Slide the small square of the Layer movement line……………………………………………….... 311


Double click to display a frame…………………………………………………………………… 312

Two ways to create reference frames, one with Control F and the other automatic………………… 313

Two ways to move the camera or workspace, sideways and up and down……... 314

Error of actions that have been recorded in point layers……………………………………………….. 315

Stretch and squash shapes……………………………………………………………………………….… 316

 

Rotate bones with Alt and manipulate bones tool…………………………………………………………... 317

 

Rotate an object with a single frame……………………………………………………………………. 318

Make only one layer of a frame visible………………………………………………………….. 319


Make a layer visible on the timeline…………………………………………………………………….. 320

Bone icons and selected bone icons…………………………………………………………..... 321

 

Import bones and characters from another Anime Studio project……………………………………….. 323

Interpolate sub layers…………………………………………………………………………………….... 324

Join projects in a single scene……………………………………………………………………... 325

The curved option allows you to see the bones…………………………………………………………………… 327

Limits of bone movement……………………………………………………………………. 328

By holding down the Alt key we can scale the shape towards the center……………………... 329


Show stock bone labels…………………………………………………………. 330

Moving the character with the Layer tool…………………………………………………………………… 331

Moving the stage…………………………………………………………………………………….. 332

Move the tips…………………………………………………………………………………………. 333

To move a bone alone, we press the Alt and Shift keys on the right side of the keyboard. ………………... 334

Movements with the two circles of a bone………………………………………………………….. 335


You cannot create actions with bone and without bone, using layer interpolation…………………………... 336

The neck bone was not linked to the neck layer…………………………………………………… 337

Animated layer order in group layer……………………………………………………………….. 338

To move the bones, use the offset bone tool……………………………… 339

To move the legs, it is better to select the calf bone……………………………………. 340

To move the bones around we use the transform bone tool……………………………………... 341

Select a bone and link it with the points in the figure…………………………………………... 342


To see the frames of the Layer tool, we activate the Layer Translation tab………………. 343

To see the frames of the parent bone, we have to enable Translation Bones. ……………….... 343

Faster eye blinking……………………………………………………………………………….. 344

Flicker…………………………………………………………………………………………………. 345

Steps to create bone actions to move on the timeline……………………………………. 346

We can do stretching movements in height and width……………………………………... 347

Moving frames…………………………………………………………………………………………... 348


By pressing the Alt key we can modify the angle of the nodes of a point. ……………………... 349

Rotate the camera and return it to its initial position…………………………………………………………. 350

Rotate characters with Layer tool…………………………………………………………………… 351

Fix shapes across the timeline, without creating actions………………………………………. 352

Select several bones at the same time with the tool, Select bone…………………………………….... 353

Select independent angle so that the feet are straight to the floor…………………………………….... 354

Move the animation around by selecting the Relative Animation tab…………………………………….. 355


Select multiple layers of timeline frames to move them…………………………... 356

Select 2 frames to copy and paste them elsewhere………………………………………………. 357

Simulate dynamic bones……………………………………………………………………………….. 358

Disable node views……………………………………………………………………………….. 359

Solution to insert an animation of a character…………………………………………………………... 360

Solution to see the frames of the bones that we animate without activating

the option Do not consolidate layer channels…………………………………………………………………….... 361

Three ways to move bones with the Transform Bone tool……………………………………... 364


Trunk rotates due to the force of the leg bone………………………………………………………… 365

A way to delete the first frames………………………………………………………….... 366

Using actions of another character…………………………………………………………………………. 367

 

View frames from all layers in the timeline………………………………………………... 368

 

View the symbols of each element on the timeline……………………………………………….. 370

Link the bones from top to bottom, so that the parent bone is that of the character's trunk. ………... 371

View the animation in the camera view…………………………………………………………...... 372

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作者简介

Musician, 2D and 3D animator, and sound engineer. Author of the books:


Books written by me:


Mold Pro 12 Second edition

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