The Realm

· The Realm Número 16 · Caliber Comics
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The epic fantasy series for those that enjoy Lord of the Rings, The Hobbit, Dungeons and Dragons, and Game of Thrones.


Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize weary travelers, dark magic consumes kingdoms, and where unicorns prance through the forest. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded creatures who steal the night. This is not a typical "dungeons and dragons" world, for this world follows the adventures of these wayward teens into the unknown as we watch the world unfold in front of their (and our) eyes. It was a world of magic, of enchantment, of adventure and of death.


THIS ISSUE: "Long Days' Journey into Night" - A funeral service is said for Marjorie while Darkoth continues his machinations on controlling the entire realm of Azoth, by threatening other lands. The scribes of Ardonia note only a few passages about crossing dimensions in all of their scrolls. But all the writings have come from the magician Anomolin, who hasn't been seen outside of his castle in the Black Mountains in over 50 years.


A Caliber Comics release.

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