Solid objects are typically modeled as polyhedra in the field of three-dimensional computer graphics. Within a polyhedron, a face is a planar polygon that is surrounded by straight line segments that are referred to as edges. When attempting to imitate curved surfaces, a polygon mesh is typically used. It is necessary for computer programs that are used to create line drawings of opaque objects to have the capability of determining whether edges or sections of the edges are hidden by the object itself or by other objects. This allows for the edges to be clipped during the rendering process. The difficulty in question is referred to as hidden-line removal.
How you will benefit
(I) Insights, and validations about the following topics:
Chapter 1: Hidden-line removal
Chapter 2: Painter's algorithm
Chapter 3: Computational geometry
Chapter 4: Ray casting
Chapter 5: Hidden-surface determination
Chapter 6: Point location
Chapter 7: Euclidean minimum spanning tree
Chapter 8: Art gallery problem
Chapter 9: High-dynamic-range rendering
Chapter 10: Straight skeleton
(II) Answering the public top questions about hidden line removal.
(III) Real world examples for the usage of hidden line removal in many fields.
Who this book is for
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Hidden Line Removal.