A vertex in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface.
How you will benefit
(I) Insights, and validations about the following topics:
Chapter 1: Vertex (computer graphics)
Chapter 2: Gouraud shading
Chapter 3: Texture mapping
Chapter 4: Phong reflection model
Chapter 5: Phong shading
Chapter 6: Shading
Chapter 7: Normal mapping
Chapter 8: Polygon mesh
Chapter 9: Shader
Chapter 10: Lightmap
(II) Answering the public top questions about vertex computer graphics.
(III) Real world examples for the usage of vertex computer graphics in many fields.
Who this book is for
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Vertex Computer Graphics.